AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games on Android in Romania - Q1 2022
Explore the performance of the top 5 Shoot'em Up games on the Android platform in Romania during Q1 2022, featuring trends in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top five Shoot'em Up games on the Android platform in Romania showcased distinct performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each of these games, with data sourced from Sensor Tower.
Archero by Habby experienced fluctuating weekly revenue, peaking at approximately $2K in the final week of January. Weekly downloads saw a gradual decline, starting at 1.1K in early January and ending around 700 by the end of March. Active users also decreased from 19.7K at the beginning of the quarter to 15.1K by the end.
Yostar Limited's Azur Lane had a more stable but lower performance. Weekly revenue started at $1.3K in late December but saw a significant drop, stabilizing around $300 towards the end of March. Active users followed a similar downward trend, starting at 80 and gradually decreasing to 54 by the end of the quarter.
Space shooter - Galaxy attack, developed by 1SOFT, showed a notable peak in weekly downloads at around 4.1K in late January but then tapered off to 2K by the end of March. Weekly revenue peaked at $664 in early March, and active users saw a decline from 18.5K in late January to 12.8K by the end of the quarter.
Another game by 1SOFT, 1945 Air Force: Airplane games, saw consistent weekly downloads, starting at 21K in late December and ending at 10K by the end of March. Weekly revenue fluctuated, peaking at $740 in mid-January and ending the quarter at around $556. Active users showed a decreasing trend from 77.7K to 41.3K.
Lastly, HAWK: Airplane Space games by MY.GAMES B.V. had the lowest weekly downloads, starting at zero in late December and reaching a maximum of 95 in mid-January. Weekly revenue saw a peak at $678 in late January but averaged around $300 towards the end of March. Active users remained relatively stable, hovering around the 350 mark throughout the quarter.
For more detailed insights and analytics on these games, visit Sensor Tower.